![]() ![]() A Sprite Mask with a Custom Range setting ensures the mask will affect only Sprites in the specified Sorting Layer or Order in Layer range Sorting Group Component added to the Parent GameObject ensures the mask will affect only children of that Sorting GroupĪn alternative method of controlling the effect of the mask is to use the Custom Range Settings of a Sprite Mask. One method of ensuring the mask is interacting with particular sprites is to use a Sorting Group Component. The character sprites are interacting with masks on both the cards ![]() Quite often we want the mask to only affect a particular sprite or a group of sprites. The character sprites Mask Interaction is set to Visible Under Mask thus only parts of the sprite that are in the mask area are visibleīy default a Sprite Mask will affect any sprite in the scene that has their Mask Interaction set to Visible or Not Visible Under Mask. Sprites to be affected by a Sprite Mask need to have their Mask Interaction set in the Sprite Renderer. Scene view with Sprite Mask view turned on in the scene To view Sprite Masks in the scene, select the Sprite Mask option in the Scene Menu. More info See in Glossary, only the resulting interactions with Sprites. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. Think of each unique Scene file as a unique level. More info See in Glossary itself will not be visible in scene A Scene contains the environments and menus of your game. A GameObject’s functionality is defined by the Components attached to it. ![]() The Sprite Mask GameObject The fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. Using Sprite Masks The Sprite to be used as a mask needs to be assigned to the Sprite Mask Component The range end can be set to a custom Sorting Layer and Order in Layer. The Range Start is the Sorting Layer which the mask starts masking from.īy default the mask will affect all sorting layers behind it (lower sorting order). You change this cutoff by adjusting the Alpha Cutoff slider. If the alpha contains a blend between transparent and opaque areas, you can manually determine the cutoff point for which areas will be shown. Creating a Sprite Mask from the menu A new Sprite Mask GameObject is created in the Scene Properties Property To create a Sprite Mask select from the main menu GameObject > 2D Object > Sprite Mask. The Sprite Mask only affects objects using the Sprite Renderer A component that lets you display images as Sprites for use in both 2D and 3D scenes. More info See in Glossary or group of Sprites. If you are used to working in 3D, Sprites are essentially just standard textures but there are special techniques for combining and managing sprite textures for efficiency and convenience during development. Sprite Masks are used to either hide or reveal parts of a Sprite A 2D graphic objects. ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |